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Exalt missions long war
Exalt missions long war











Written for the purpose of trying to learn from my cock-ups, and possibly giving others entertainment.

exalt missions long war

RAW Paste Data A log of my tactical tumbles during my Long War 1.0 campaigns, by PhysixCat Whidden was ordered to fall back to a vantage position, but she was then flanked by one of the outsiders through a narrow angle of the same side-door from where the aliens were activated. The squad was left reeling, but attempted to continue the fight. The rookie attempted and failed to run one tile along the UFO wall, outside of LoS from the outsider. Eventually, PFC Chaim Navon was suppressed by one of the outsiders. The squad was out of position to deal with this threat, so many turns were spent attempting to break LoS and come around the other side. SPEC Kyle 'Tuppence' Hoda was ordered to move closer to the crashed craft, and accidentally activated the command pod of 2 outsiders through a narrow side-door angle. The squad eventually cleared the path to the UFO.

exalt missions long war

Whidden commanded him to take another shot, but LMG's seem to treat the Command ability as if they had already moved, so the LMG was unable to get a follow up shot.

exalt missions long war

The rookie was freed, but LCPL Van Doorn missed a 93% flank shot on the remaining seeker. Seekers strangled said sniper and PFC Chaim Navon. The bulk of XCOM's team awkwardly engaged the pod, except for sniper LCPL Romane 'ThineSpree' Lambrecht on the backline, who attempted and failed to get LoS on the thinman. Whidden was ordered to move one tile ahead of gunner LCPL Van Doorn and activated a thinman+seekers pod when the squad wasn't ready for an engagement. When you cannot afford to suppress or flashbang an enemy, control them via offering them targets they're more likely to shoot since they are in their way (for example, if a unit is all that is stopping an alien from flanking and killing a gunner, then the alien will probably try to kill that unit to take over their position). This makes getting rid of them priority #1, even beyond suppressing an outsider or pre-emptively running away from a strangulation. Basic ballistic pistols are not able to kill robotic units like seekers even if they're at 1 HP - the DR will always save them, so don't even try. Fall back early, try to pick off the attackers in small chunks instead of trying to handle them all at once.

exalt missions long war

Don't think your position is strong enough just because there's heavy cover - it will quickly turn into a hellscape with enough thinman acid, seeker strangulations, suppressions, and flanks. If it's below the expected number for that mission type, immediately retreat. When you accidentally activate the command pod, immediately check the number of aliens active.













Exalt missions long war